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   &#160;<span id="projectnumber">v3.0 (July 2012)</span>
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<p>Defines the data structures in which the imported animations are returned.  
<a href="anim_8h.html#details">More...</a></p>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_animation.html">aiAnimation</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">An animation consists of keyframe data for a number of nodes.  <a href="structai_animation.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_mesh_anim.html">aiMeshAnim</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes vertex-based animations for a single mesh or a group of meshes.  <a href="structai_mesh_anim.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_mesh_key.html">aiMeshKey</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Binds a anim mesh to a specific point in time.  <a href="structai_mesh_key.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_node_anim.html">aiNodeAnim</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes the animation of a single node.  <a href="structai_node_anim.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_quat_key.html">aiQuatKey</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A time-value pair specifying a rotation for the given time.  <a href="structai_quat_key.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vector_key.html">aiVectorKey</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A time-value pair specifying a certain 3D vector for the given time.  <a href="structai_vector_key.html#details">More...</a><br/></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_assimp_1_1_interpolator.html">Assimp::Interpolator&lt; T &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">CPP-API: Utility class to simplify interpolations of various data types.  <a href="struct_assimp_1_1_interpolator.html#details">More...</a><br/></td></tr>
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<tr class="memdesc:namespace_assimp"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="namespace_assimp.html" title="Assimp&#39;s CPP-API and all internal APIs.">Assimp</a>'s CPP-API and all internal APIs. <br/></td></tr>
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Enumerations</h2></td></tr>
<tr class="memitem:a201b9e9429b82cd6423ff4a4daf01cef"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="anim_8h.html#a201b9e9429b82cd6423ff4a4daf01cef">aiAnimBehaviour</a> { <br/>
&#160;&#160;<a class="el" href="anim_8h.html#a201b9e9429b82cd6423ff4a4daf01cefac580185752c298b2e5bca0dbbef7f5c1">aiAnimBehaviour_DEFAULT</a> =  0x0, 
<a class="el" href="anim_8h.html#a201b9e9429b82cd6423ff4a4daf01cefaf6e8fd16ed92f7ec3652c367e15eb798">aiAnimBehaviour_CONSTANT</a> =  0x1, 
<a class="el" href="anim_8h.html#a201b9e9429b82cd6423ff4a4daf01cefa735ec243b581565a1ea5c974b07ec260">aiAnimBehaviour_LINEAR</a> =  0x2, 
<a class="el" href="anim_8h.html#a201b9e9429b82cd6423ff4a4daf01cefafa0d6cc9c9718af698b436c7c6da836d">aiAnimBehaviour_REPEAT</a> =  0x3, 
<br/>
&#160;&#160;<a class="el" href="anim_8h.html#a201b9e9429b82cd6423ff4a4daf01cefa8e18d19abc297d6f6ed86c7a7ab9b4fc">_aiAnimBehaviour_Force32Bit</a> =  0x8fffffff
<br/>
 }</td></tr>
<tr class="memdesc:a201b9e9429b82cd6423ff4a4daf01cef"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines how an animation channel behaves outside the defined time range.  <a href="anim_8h.html#a201b9e9429b82cd6423ff4a4daf01cef">More...</a><br/></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Defines the data structures in which the imported animations are returned. </p>
</div><hr/><h2>Enumeration Type Documentation</h2>
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          <td class="memname">enum <a class="el" href="anim_8h.html#a201b9e9429b82cd6423ff4a4daf01cef">aiAnimBehaviour</a></td>
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<p>Defines how an animation channel behaves outside the defined time range. </p>
<p>This corresponds to <a class="el" href="structai_node_anim.html#a442a57fd1a7508fe3d088355c3714a3d" title="Defines how the animation behaves before the first key is encountered.">aiNodeAnim::mPreState</a> and <a class="el" href="structai_node_anim.html#a331ed6a78eb63917945faf29b4fb9cd6" title="Defines how the animation behaves after the last key was processed.">aiNodeAnim::mPostState</a>. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="a201b9e9429b82cd6423ff4a4daf01cefac580185752c298b2e5bca0dbbef7f5c1"></a>aiAnimBehaviour_DEFAULT</em>&nbsp;</td><td>
<p>The value from the default node transformation is taken. </p>
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<tr><td valign="top"><em><a class="anchor" id="a201b9e9429b82cd6423ff4a4daf01cefaf6e8fd16ed92f7ec3652c367e15eb798"></a>aiAnimBehaviour_CONSTANT</em>&nbsp;</td><td>
<p>The nearest key value is used without interpolation. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a201b9e9429b82cd6423ff4a4daf01cefa735ec243b581565a1ea5c974b07ec260"></a>aiAnimBehaviour_LINEAR</em>&nbsp;</td><td>
<p>The value of the nearest two keys is linearly extrapolated for the current time value. </p>
</td></tr>
<tr><td valign="top"><em><a class="anchor" id="a201b9e9429b82cd6423ff4a4daf01cefafa0d6cc9c9718af698b436c7c6da836d"></a>aiAnimBehaviour_REPEAT</em>&nbsp;</td><td>
<p>The animation is repeated. </p>
<p>If the animation key go from n to m and the current time is t, use the value at (t-n) % (|m-n|). </p>
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<tr><td valign="top"><em><a class="anchor" id="a201b9e9429b82cd6423ff4a4daf01cefa8e18d19abc297d6f6ed86c7a7ab9b4fc"></a>_aiAnimBehaviour_Force32Bit</em>&nbsp;</td><td>
<p>This value is not used, it is just here to force the the compiler to map this enum to a 32 Bit integer. </p>
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